Creature Reference Back to Creatures

Slow Storm

Huge · Elemental · CR 15 · Chaotic Neutral

Source. Tome of Beasts
Armor Class
19
Hit Points and Hit Dice
225 (18d12+108)
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
19
+4
CON
22
+6
INT
11
+0
WIS
16
+3
CHA
11
+0

Overview

Category Monsters
Size Huge
Type Elemental
Alignment Chaotic Neutral
XP 13000
Initiative Bonus +4

Movement

Fly 60 ft (18.3 m)
Hover Yes

Senses

Darkvision 120 ft (36.6 m)
Blindsight 30 ft (9.1 m)
Passive Perception 13

Saving Throws

Dexterity +9 Constitution +11

Languages

Common, Primordial

Resistances & Immunities

Damage Immunities
lightning
Damage Resistances
acid, cold, fire
Condition Immunities
prone

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Bone Wrack

When hit by the slow storm's slam or breath weapon attack, the storm absorbs moisture from the living creatures' joints, causing stiffness and pain. In addition to 1d4 Dexterity drain, any creature caught within the slow storm's breath weapon that fails another DC 18 Constitution save suffers crushing pain in bones and joints. Any round in which the pained creature moves, it takes 1d4 necrotic damage per 5 feet moved. Bone wracking pain lasts until the affected creature regains at least 1 point of lost Dexterity.

Innate Spellcasting

the slow storm's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:

at will: lightning bolt

3/day: chain lightning

Storm Form

A creature that enters or starts its turn inside the slow storm's whirlwind takes 9 (2d8) force damage. A creature can take this damage just once per round. In addition, ranged missile weapon attacks against the slow storm have disadvantage because of the high-speed wind.

Actions

Slam

+10 to hit, reach 15 ft (4.6 m). Hit: 4d12 piercing damage.

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage plus 9 (2d8) piercing damage.

Static Shock

Recharge 5–6

The slow storm exhales its electrical power in a 30-foot cone. Targets in the area of effect take 54 (12d8) lightning damage, 1d4 Dexterity loss, and suffer bone wrack. A successful DC 18 Constitution saving throw halves the Dexterity loss and prevents the bone wrack.

About Slow Storm

Slow Storm is a huge elemental with a Challenge Rating of 15. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 225 hit points (derived from 18d12+108).

Slow Storm has communication capabilities including Common, Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Slow Storm

2 tips available

When using Slow Storm in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Slow Storm

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Slow Storm?
Slow Storm has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Slow Storm?
Slow Storm is a Huge Elemental, which affects how certain spells and abilities interact with it.
What languages does Slow Storm speak?
Slow Storm can communicate in Common, Primordial.

Related D&D 5e Content

Related Creatures