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Marilith

Large · Fiend · CR 16 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
220 (21d10+105)
Challenge Rating CR
16

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
22
+6
CON
20
+5
INT
20
+5
WIS
18
+4
CHA
20
+5

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 15000
Initiative Bonus +6

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Strength +10 Dexterity +11 Constitution +10 Wisdom +9 Charisma +10

Languages

Abyssal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning; damage from nonmagical weapons
Condition Immunities
poisoned

Traits

Chaotic Evil

The marilith radiates a Chaotic and Evil aura.

Magic Resistance

The marilith has advantage on saving throws against spells and magical effects.

Actions

Longsword

+10 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 slashing damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Multiattack

The marilith makes six attacks with its longswords.

Bonus Actions

Tail

Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19).

Teleport

The marilith magically teleports up to 120 feet to an unoccupied space it can see.

Reactions

Reactive Teleport

When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.

About Marilith

Marilith is a large fiend with a Challenge Rating of 16. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 220 hit points (derived from 21d10+105).

Marilith has communication capabilities including Abyssal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Marilith

1 tips available

When using Marilith in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Marilith

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 16.

Solo Encounter:

A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 27,200 XP
  • Hard: 40,800 XP
  • Deadly: 54,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Marilith?
Marilith has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
What type of creature is Marilith?
Marilith is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Marilith speak?
Marilith can communicate in Abyssal, telepathy 120 ft..

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