Creature Reference Back to Creatures

Minotaur Champion

Huge · Monstrosity · CR 16 · Chaotic Evil

Armor Class
19
Hit Points and Hit Dice
262 (21d12+126)
Challenge Rating CR
16

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
10
+0
CON
22
+6
INT
10
+0
WIS
16
+3
CHA
14
+2

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Chaotic Evil
XP 15000
Initiative Bonus +0

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 21

Saving Throws

Strength +11 Dexterity +5 Constitution +11 Wisdom +8

Skills

Perception +8

Languages

Abyssal, Undercommon

Traits

Labyrinthine Recall

The minotaur can perfectly recall any route it has traveled.

Magic Resistance

The minotaur has advantage on saving throws against spells and magical effects.

Actions

Fire Breath

Recharge 5–6

The minotaur exhales fire in a 30-foot cone. Each creature in the area makes a DC 19 Dexterity saving throw taking 55 (10d10) fire damage on a failed save or half damage on a success.

Gore

+11 to hit, reach 5 ft (1.5 m). Hit: 3d8+6 piercing damage.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage and the target makes a DC 19 Strength saving throw being pushed up to 5 feet away and falling prone on a failure. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 13 (3d8) damage.

Greataxe

+11 to hit, reach 10 ft (3 m). Hit: 3d12+6 slashing damage.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Multiattack

The minotaur gores once and attacks twice with its greataxe.

Bonus Actions

Roar of Triumph

If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 35 (10d6) temporary hit points.

About Minotaur Champion

Minotaur Champion is a huge monstrosity with a Challenge Rating of 16. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 262 hit points (derived from 21d12+126).

Minotaur Champion has communication capabilities including Abyssal, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Minotaur Champion

1 tips available

When using Minotaur Champion in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Minotaur Champion

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 16.

Solo Encounter:

A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 27,200 XP
  • Hard: 40,800 XP
  • Deadly: 54,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Minotaur Champion?
Minotaur Champion has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
What type of creature is Minotaur Champion?
Minotaur Champion is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Minotaur Champion speak?
Minotaur Champion can communicate in Abyssal, Undercommon.

Related D&D 5e Content

Related Creatures