Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any two
Resistances & Immunities
Traits
Magic Resistance
The knight captain has advantage on saving throws against spells and magical effects.
Superior Heavy Armor Master
While wearing heavy armor, the knight captain reduces bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5.
Actions
Command the Attack
The knight captain issues a command to all nonhostile creatures within 30 feet. Creatures who can see or hear the knight captain can use their reaction to make a single weapon attack with advantage.
Composite Longbow
+10 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+5 piercing damage.
Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Knightly Inspiration
The knight captain inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight captain cannot target themselves.
Longsword
+10 to hit, reach 5 ft (1.5 m). Hit: 1d8+7 slashing damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage.
Multiattack
The knight captain attacks four times.
About Knight Captain
Knight Captain is a medium humanoid with a Challenge Rating of 14. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 171 hit points (derived from 18d8+90).
Knight Captain has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Knight Captain
2 tips available
GM Tips: Using Knight Captain
When using Knight Captain in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Knight Captain
2 strategies available
Player Guide: Facing Knight Captain
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Knight Captain?
- Knight Captain has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Knight Captain?
- Knight Captain is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Knight Captain speak?
- Knight Captain can communicate in any two.
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