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Shadow Fey Duelist

Medium · Humanoid · CR 6 · Lawful Evil

Source. Tome of Beasts
Armor Class
17 (studded leather)
Hit Points and Hit Dice
117 (18d8+36)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
20
+5
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Lawful Evil
XP 2300
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Strength +8 Constitution +5 Wisdom +4 Charisma +6

Skills

Arcana +4 Deception +6 Perception +4 Stealth +8

Languages

Common, Elvish, Umbral

Traits

Fey Ancestry

The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

3/day: misty step (when in shadows, dim light, or darkness only)

Sunlight Sensitivity

While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness

The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Dagger

+8 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and a target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A poisoned creature repeats the save at the end of each of its turns, ending the effect on a success.

Multiattack

The shadow fey makes two rapier attacks. If it has a dagger drawn, it can also make one dagger attack.

Rapier

+8 to hit, reach 5 ft (1.5 m). Hit: 1d8 poison damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.

Reactions

Parry

The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.

About Shadow Fey Duelist

Shadow Fey Duelist is a medium humanoid with a Challenge Rating of 6. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 117 hit points (derived from 18d8+36).

Shadow Fey Duelist has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shadow Fey Duelist

2 tips available

When using Shadow Fey Duelist in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Shadow Fey Duelist

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shadow Fey Duelist?
Shadow Fey Duelist has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Shadow Fey Duelist?
Shadow Fey Duelist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Shadow Fey Duelist speak?
Shadow Fey Duelist can communicate in Common, Elvish, Umbral.

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