Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Umbral
Traits
Fey Ancestry
The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
Innate Spellcasting
the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.
3/day: misty step (when in shadows, dim light, or darkness only)
Sunlight Sensitivity
While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Traveler in Darkness
The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
Dagger
+8 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and a target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A poisoned creature repeats the save at the end of each of its turns, ending the effect on a success.
Multiattack
The shadow fey makes two rapier attacks. If it has a dagger drawn, it can also make one dagger attack.
Rapier
+8 to hit, reach 5 ft (1.5 m). Hit: 1d8 poison damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.
Reactions
Parry
The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.
About Shadow Fey Duelist
Shadow Fey Duelist is a medium humanoid with a Challenge Rating of 6. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 117 hit points (derived from 18d8+36).
Shadow Fey Duelist has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shadow Fey Duelist
2 tips available
GM Tips: Using Shadow Fey Duelist
When using Shadow Fey Duelist in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Shadow Fey Duelist
2 strategies available
Player Guide: Facing Shadow Fey Duelist
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shadow Fey Duelist?
- Shadow Fey Duelist has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Shadow Fey Duelist?
- Shadow Fey Duelist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Shadow Fey Duelist speak?
- Shadow Fey Duelist can communicate in Common, Elvish, Umbral.
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