Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common, Darakhul, Elvish
Resistances & Immunities
Environments
Traits
Innate Spellcasting
the scheznyki's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
at will: dancing lights, darkness, detect evil and good, faerie fire, invisibility, fly, mage hand, ray of frost (*only when wearing a vanisher hat)
5/day each: magic missile, ray of enfeeblement, silent image
3/day each: locate object (radius 3,000 ft. to locate a vanisher hat), hideous laughter, web
1/day each: dispel magic, dominate person, hold person
Magic Resistance
The scheznyki has advantage on saving throws against spells and other magical effects.
Actions
Hand Crossbow
+5 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6 piercing damage.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Pick
+7 to hit, reach 5 ft (1.5 m). Hit: 1d8 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Multiattack
The scheznyki makes four war pick attacks or two hand crossbow attacks.
About Scheznyki
Scheznyki is a small fey with a Challenge Rating of 6. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 153 hit points (derived from 18d6+72).
Scheznyki has communication capabilities including Common, Darakhul, Elvish. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Scheznyki
2 tips available
GM Tips: Using Scheznyki
When using Scheznyki in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Scheznyki
2 strategies available
Player Guide: Facing Scheznyki
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Scheznyki?
- Scheznyki has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Scheznyki?
- Scheznyki is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Scheznyki speak?
- Scheznyki can communicate in Common, Darakhul, Elvish.
Related D&D 5e Content
Related D&D 5e Content
Explore more about fey creatures and D&D 5e mechanics:
Related Creatures
Cambion
Fiend · CR 5
Blackguard
Humanoid · CR 5
Champion Warrior
Humanoid · CR 5
Alpha Werewolf
Humanoid · CR 6
Air Elemental
Elemental · CR 5
Chimera
Monstrosity · CR 7