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Risen Reaver

Large · Undead · CR 7 · Chaotic Evil

Source. Tome of Beasts
Armor Class
15 (studded leather)
Hit Points and Hit Dice
168 (16d10+80)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
16
+3
CON
20
+5
INT
9
-1
WIS
7
-2
CHA
6
-2

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 2900
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Dexterity +6

Skills

Perception +1

Languages

any languages it knew in life

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Infused Arsenal

As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).

Life Sense

The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.

Pounce

When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.

Skitter

The risen reaver can take the Dash action as a bonus action.

Actions

Blade

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.

Multiattack

The risen reaver makes three blade attacks.

About Risen Reaver

Risen Reaver is a large undead with a Challenge Rating of 7. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 168 hit points (derived from 16d10+80).

Risen Reaver has communication capabilities including any languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Risen Reaver

2 tips available

When using Risen Reaver in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Risen Reaver

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Risen Reaver?
Risen Reaver has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Risen Reaver?
Risen Reaver is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Risen Reaver speak?
Risen Reaver can communicate in any languages it knew in life.

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