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Redcap

Medium · Fey · CR 6 · Neutral Evil

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
105 (14d8+42)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
17
+3
INT
11
+0
WIS
13
+1
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Fey
Alignment Neutral Evil
XP 2300
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Constitution +6

Skills

Athletics +8 Intimidation +5

Languages

Common, Sylvan, Undercommon

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened

Environments

Forest or Jungle Grassland or Plains Hills Swamp or Marsh

Traits

Clomping Boots

The redcap has disadvantage on Dexterity (Stealth) checks.

Red Cap

The redcap must soak its cap in the blood of a humanoid killed no more than an hour ago at least once every three days. If it goes more than 72 hours without doing so, the blood on its cap dries and the redcap gains one level of exhaustion every 24 hours. While the cap is dry, the redcap can't remove exhaustion by any means. All levels of exhaustion are removed immediately when the redcap soaks its cap in fresh blood. A redcap that dies as a result of this exhaustion crumbles to dust.

Solid Kick

The redcap can kick a creature within 5 feet as a bonus action. The kicked creature must make a successful DC 15 Strength saving throw or fall prone.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8 necrotic damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and the creature is bleeding profusely. A bleeding creature must make a successful DC 15 Constitution saving throw at the start of its turn or take 10 (3d6) necrotic damage and continue bleeding. On a successful save the creature takes no necrotic damage and the effect ends. A creature takes only 10 necrotic damage per turn from this effect no matter how many times it's been bitten, and a single successful saving throw ends all bleeding. Spending an action to make a successful DC 15 Wisdom (Medicine) check or any amount of magical healing also stops the bleeding. Constructs and undead are immune to the bleeding effect.

Multiattack

The redcap makes two pike attacks and one bite attack.

Pike

+8 to hit, reach 10 ft (3 m). Hit: 1d10 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

About Redcap

Redcap is a medium fey with a Challenge Rating of 6. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 105 hit points (derived from 14d8+42).

Redcap has communication capabilities including Common, Sylvan, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Redcap

2 tips available

When using Redcap in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Redcap

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Redcap?
Redcap has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Redcap?
Redcap is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Redcap speak?
Redcap can communicate in Common, Sylvan, Undercommon.

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