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Mirror Hag

Medium · Fey · CR 6 · Chaotic Neutral

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
168 (16d8+96)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
16
+3
CON
22
+6
INT
12
+1
WIS
14
+2
CHA
19
+4

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Neutral
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Fly 10 ft (3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Languages

Common

Resistances & Immunities

Damage Resistances
thunder
Condition Immunities
charmed, frightened

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Confounding Ugliness

When confronting a mirror hag at any range, a creature must make a choice at the start of each of its turns: either avert its eyes so that it has disadvantage on attack rolls against the hag until the start of its next turn, or look at the hag and make a DC 15 Constitution saving throw. Failure on the saving throw leaves the character stunned until the start of its next turn.

Innate Spellcasting

the hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

at will: disguise self, inflict wounds (4d10), message, ray of enfeeblement

1/day each: detect thoughts, dispel magic, lightning bolt, locate creature, shillelagh, stinking cloud, teleport

Magic Resistance

The hag has advantage on saving throws against spells and other magical effects.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 4d8 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage, or 39 (8d8 + 3) piercing damage against a stunned target.

Multiattack

A mirror hag can use its Reconfiguring Curse and make one melee attack.

Quarterstaff

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reconfiguring Curse

The mirror hag curses a living creature within 60 feet, giving it beastly or hideous features. The target of the reconfiguring curse must succeed on a DC 15 Constitution saving throw or take 1d6 Charisma damage. A successful save renders the target immune to further uses of that hag's curse for 24 hours.

About Mirror Hag

Mirror Hag is a medium fey with a Challenge Rating of 6. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 168 hit points (derived from 16d8+96).

Mirror Hag has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mirror Hag

1 tips available

When using Mirror Hag in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Mirror Hag

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mirror Hag?
Mirror Hag has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Mirror Hag?
Mirror Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Mirror Hag speak?
Mirror Hag can communicate in Common.

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