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Flutterflesh

Large · Undead · CR 12 · Chaotic Evil

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
187 (22d10+66)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
18
+4
CON
17
+3
INT
12
+1
WIS
13
+1
CHA
10
+0

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 8400
Initiative Bonus +4

Movement

Walk 10 ft (3 m)
Fly 60 ft (18.3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 240 ft (73.2 m)
Passive Perception 15

Saving Throws

Strength +4 Dexterity +8

Skills

Deception +4 Perception +5 Stealth +8

Languages

Common, Darakhul

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
radiant
Condition Immunities
charmed, paralyzed, exhaustion, poison, stunned, unconscious

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Creeping Death

A creature that starts its turn within 30 feet of the flutterflesh must make a successful DC 15 Constitution saving throw or take 14 (4d6) necrotic damage.

Magic Weapons

The flutterflesh's attacks are magical.

Regeneration

The flutterflesh regains 10 hit points at the start of its turn. If the flutterflesh takes radiant or fire damage, this trait doesn't function at the start of its next turn. The flutterflesh dies only if it starts its turn with 0 hit points and doesn't regenerate.

Turn Resistance

The flutterflesh has advantage on saving throws against any effect that turns undead.

Actions

Bone Spur

+8 to hit, reach 5 ft (1.5 m). Hit: 2d12 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 11 (2d10) necrotic damage. If both attacks hit a single creature in the same turn, it is grappled (escape DC 10). As a bonus action, the flutterflesh can choose whether this attack does bludgeoning, piercing, or slashing damage.

Multiattack

The flutterflesh makes two bone spur attacks or two tormenting gaze attacks.

Slash

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a critical hit, the target takes an additional 27 (5d10) slashing damage and must make a DC 12 Constitution saving throw. On a failure, the flutterflesh lops off and absorbs one of the target's limbs (chosen randomly) and heals hit points equal to the additional slashing damage it inflicted.

Tormenting Gaze

A target creature within 120 feet and able to see the flutterflesh takes 18 (4d8) psychic damage and is paralyzed for 1d4 rounds, or takes half damage and isn't paralyzed with a successful DC 15 Wisdom saving throw. Tormenting gaze can't be used against the same target twice in a single turn.

About Flutterflesh

Flutterflesh is a large undead with a Challenge Rating of 12. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 187 hit points (derived from 22d10+66).

Flutterflesh has communication capabilities including Common, Darakhul. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flutterflesh

2 tips available

When using Flutterflesh in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Flutterflesh

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flutterflesh?
Flutterflesh has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Flutterflesh?
Flutterflesh is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Flutterflesh speak?
Flutterflesh can communicate in Common, Darakhul.

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