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Dune Mimic

Huge · Monstrosity · CR 8 · Neutral

Source. Tome of Beasts
Armor Class
13 (natural armor)
Hit Points and Hit Dice
168 (16d12+64)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
8
-1
CON
18
+4
INT
9
-1
WIS
13
+1
CHA
10
+0

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Neutral
XP 3900
Initiative Bonus -1

Movement

Walk 10 ft (3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 30 ft (9.1 m)
Passive Perception 14

Skills

Perception +4

Languages

-

Resistances & Immunities

Damage Immunities
acid
Condition Immunities
prone

Environments

Desert Grassland or Plains

Traits

Adhesive (Object or Terrain Form Only)

The dune mimic adheres to anything that touches it. A creature adhered to the dune mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The dune mimic can harden its outer surface, so only the creatures it chooses are affected by this trait.

False Appearance (Object or Terrain Form Only)

While the dune mimic remains motionless, it is indistinguishable from an ordinary object or terrain feature.

Grappler

The dune mimic has advantage on attack rolls against a creature grappled by it.

Shapechanger

The dune mimic can use its action to polymorph into a Huge object or terrain feature (maximum area 25 x 25 feet) or back into its true, amorphous form. Since its coating of dust, sand, and gravel can't be hidden, it usually disguises itself as a terrain feature or eroded ruin. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Engulf

The dune mimic engulfs all creatures it has grappled. An engulfed creature can't breathe, is restrained, is no longer grappled, has total cover against attacks and other effects outside the dune mimic, and takes 18 (4d8) acid damage at the start of each of the dune mimic's turns. When the dune mimic moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the dune mimic.

Multiattack

The dune mimic makes four pseudopod attacks.

Pseudopod

+8 to hit, reach 10 ft (3 m). Hit: 2d8 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait.

About Dune Mimic

Dune Mimic is a huge monstrosity with a Challenge Rating of 8. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 168 hit points (derived from 16d12+64).

Dune Mimic has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dune Mimic

1 tips available

When using Dune Mimic in your D&D 5e campaign, consider these tactical approaches:

  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Dune Mimic

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dune Mimic?
Dune Mimic has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Dune Mimic?
Dune Mimic is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Dune Mimic speak?
Dune Mimic can communicate in -.

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