Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
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Resistances & Immunities
Environments
Traits
Adhesive (Object or Terrain Form Only)
The dune mimic adheres to anything that touches it. A creature adhered to the dune mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The dune mimic can harden its outer surface, so only the creatures it chooses are affected by this trait.
False Appearance (Object or Terrain Form Only)
While the dune mimic remains motionless, it is indistinguishable from an ordinary object or terrain feature.
Grappler
The dune mimic has advantage on attack rolls against a creature grappled by it.
Shapechanger
The dune mimic can use its action to polymorph into a Huge object or terrain feature (maximum area 25 x 25 feet) or back into its true, amorphous form. Since its coating of dust, sand, and gravel can't be hidden, it usually disguises itself as a terrain feature or eroded ruin. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Engulf
The dune mimic engulfs all creatures it has grappled. An engulfed creature can't breathe, is restrained, is no longer grappled, has total cover against attacks and other effects outside the dune mimic, and takes 18 (4d8) acid damage at the start of each of the dune mimic's turns. When the dune mimic moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the dune mimic.
Multiattack
The dune mimic makes four pseudopod attacks.
Pseudopod
+8 to hit, reach 10 ft (3 m). Hit: 2d8 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait.
About Dune Mimic
Dune Mimic is a huge monstrosity with a Challenge Rating of 8. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 168 hit points (derived from 16d12+64).
Dune Mimic has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Dune Mimic
1 tips available
GM Tips: Using Dune Mimic
When using Dune Mimic in your D&D 5e campaign, consider these tactical approaches:
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Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.
Player Guide: Facing Dune Mimic
1 strategies available
Player Guide: Facing Dune Mimic
When your party encounters this creature, keep these strategies in mind:
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Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dune Mimic?
- Dune Mimic has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Dune Mimic?
- Dune Mimic is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Dune Mimic speak?
- Dune Mimic can communicate in -.
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Related D&D 5e Content
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