Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Environments
Traits
Burrow
Dogmole juggernauts cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 10 ft. in diameter.
Ferocity (1/Day)
When the dogmole juggernaut is reduced to 0 hit points, it doesn't die until the end of its next turn.
Powerful Build
A dogmole juggernaut is treated as one size larger if doing so is advantageous to it (such as during grapple checks, pushing attempts, and tripping attempts, but not for the purposes of squeezing or AC). It gains advantage against magical pushing attempts such as gust of wind or Repelling Blast.
Wormkiller Rage
Wild dogmole juggernaut packs are famed for their battles against the monsters of the dark caverns of the world. If a dogmole juggernaut draws blood against vermin, purple worms, or other underground invertebrate, it gains a +4 bonus to Strength and Constitution but suffers a -2 penalty to AC. The wormkiller rage lasts for a number of rounds equal to 1+ its Constitution modifier (minimum 1 round). It cannot end the rage voluntarily while the creatures that sent it into a rage still live.
Actions
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 1d12 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 4d6 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
Multiattack
The dogmole juggernaut makes one claw attack and one bite attack.
About Dogmole Juggernaut
Dogmole Juggernaut is a large monstrosity with a Challenge Rating of 5. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 126 hit points (derived from 12d10+60).
Dogmole Juggernaut has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Dogmole Juggernaut
2 tips available
GM Tips: Using Dogmole Juggernaut
When using Dogmole Juggernaut in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 10 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Aquatic Combat: This creature can swim at 10 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Dogmole Juggernaut
2 strategies available
Player Guide: Facing Dogmole Juggernaut
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 10 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Aquatic Combat Defense: This creature can swim at 10 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dogmole Juggernaut?
- Dogmole Juggernaut has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Dogmole Juggernaut?
- Dogmole Juggernaut is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Dogmole Juggernaut speak?
- Dogmole Juggernaut can communicate in -.
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Related D&D 5e Content
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