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Deep One Archimandrite

Large · Humanoid · CR 8 · Chaotic Evil

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
153 (18d10+54)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
15
+2
CON
17
+3
INT
12
+1
WIS
17
+3
CHA
19
+4

Overview

Category Monsters
Size Large
Type Humanoid
Alignment Chaotic Evil
XP 3900
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 40 ft (12.2 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 240 ft (73.2 m)
Passive Perception 16

Saving Throws

Dexterity +5 Wisdom +6 Charisma +7

Skills

Arcana +4 Perception +6

Languages

Common, Void Speech

Resistances & Immunities

Damage Resistances
cold, thunder
Damage Vulnerabilities
fire

Environments

Ocean

Traits

Amphibious

A deep one can breathe air or water with equal ease.

Frenzied Rage

On its next turn after a deep one archimandrite takes 10 or more damage from a single attack, it has advantage on its attacks, it adds +4 to damage, and it can make one extra unholy trident attack.

Innate Spellcasting

the deep one archimandrite's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at will: bless, revivify, sacred flame, shocking grasp, suggestion

3/day each: charm person, lightning bolt, sanctuary, shatter

1/day each: chain lightning, cone of cold, ice storm

Legendary Resistance (1/Day)

If the deep one archimandrite fails a saving throw, it can count it as a success instead.

Lightless Depths

A deep one hybrid priest is immune to the pressure effects of the deep ocean.

Voice of the Archimandrite

With a ringing shout, the deep one archimandrite summons all deep ones within a mile to come to his aid. This is not a spell but a command that ocean creatures and deep ones heed willingly.

Actions

Claw

Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Multiattack

A deep one archimandrite makes one claw attack and 1 unholy trident attack.

Unholy Trident

+8 to hit, reach 10 ft (3 m). Hit: 2d8 necrotic damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage.

About Deep One Archimandrite

Deep One Archimandrite is a large humanoid with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 153 hit points (derived from 18d10+54).

Deep One Archimandrite has communication capabilities including Common, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Deep One Archimandrite

1 tips available

When using Deep One Archimandrite in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Deep One Archimandrite

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deep One Archimandrite?
Deep One Archimandrite has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Deep One Archimandrite?
Deep One Archimandrite is a Large Humanoid, which affects how certain spells and abilities interact with it.
What languages does Deep One Archimandrite speak?
Deep One Archimandrite can communicate in Common, Void Speech.

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