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Coral Drake

Medium · Dragon · CR 7 · Neutral Evil

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
127 (15d8+60)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
1
-5
CON
18
+4
INT
10
+0
WIS
13
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Dragon
Alignment Neutral Evil
XP 2900
Initiative Bonus -5

Movement

Walk 30 ft (9.1 m)
Swim 60 ft (18.3 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Dexterity +6

Skills

Acrobatics +6 Perception +4 Stealth +6

Languages

Draconic

Resistances & Immunities

Damage Resistances
cold
Condition Immunities
paralyzed, poisoned, prone, unconscious

Environments

Ocean

Traits

Camouflage

A coral drake's coloration and shape lend to its stealth, granting the creature advantage on all Stealth checks while it's underwater.

Water Breathing

The coral drake can breathe only underwater.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Breath Weapon

Recharge 5–6

Coral drakes nurture their offspring in specialized throat sacs. They can pressurize these sacs to spew forth a 15-foot cone of spawn. Each target in this area takes 21 (6d6) piercing damage from thousands of tiny bites and is blinded for 1d4 rounds; a successful DC 15 Dexterity saving throw reduces the damage by half and negates the blindness.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 4d8 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Multiattack

The coral drake makes one bite attack, one claw attack, and one stinger attack.

Stinger

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10 poison damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage at the start of each of its turns for 4 rounds. The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.

About Coral Drake

Coral Drake is a medium dragon with a Challenge Rating of 7. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 127 hit points (derived from 15d8+60).

Coral Drake has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Coral Drake

1 tips available

When using Coral Drake in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Coral Drake

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Coral Drake?
Coral Drake has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Coral Drake?
Coral Drake is a Medium Dragon, which affects how certain spells and abilities interact with it.
What languages does Coral Drake speak?
Coral Drake can communicate in Draconic.

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