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Clockwork Myrmidon

Large · Construct · CR 6 · Unaligned

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
153 (18d10+54)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
1
-5

Overview

Category Monsters
Size Large
Type Construct
Alignment Unaligned
XP 2300
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Strength +11 Dexterity +5

Skills

Athletics +8 Perception +6

Languages

understands Common

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Forest or Jungle Grassland or Plains Urban

Traits

Immutable Form

The clockwork myrmidon is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork myrmidon has advantage on saving throws against spells and other magical effects.

Actions

Alchemical Fireball

The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. A creature within 5 feet of the myrmidon takes 19 (3d12) fire damage, or half damage with a successful DC 15 Dexterity saving throw. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times.

Alchemical Flame Jet

Recharge 5–6

The clockwork myrmidon can spew a jet of alchemical fire in a line 20 feet long and 5 feet wide. Any creature in the path of the jet takes 26 (4d12) fire damage, or half damage with a successful DC 15 Dexterity saving throw. The clockwork myrmidon can use this attack four times before its internal reservoir is emptied.

Grease Spray

Recharge 5–6

As a bonus action, the clockwork myrmidon's chest can fire a spray of alchemical grease with a range of 30 feet, covering a 10-by-10 foot square area and turning it into difficult terrain. Each creature standing in the affected area must succeed on a DC 15 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 15 Dexterity saving throw or fall prone. The clockwork myrmidon can use this attack four times before its internal reservoir is emptied.

Heavy Pick

+8 to hit, reach 10 ft (3 m). Hit: 2d8 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Multiattack

The clockwork myrmidon makes two attacks: two pick attacks or two slam attacks, or one of each.

Slam

+8 to hit, reach 10 ft (3 m). Hit: 1d12 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.

About Clockwork Myrmidon

Clockwork Myrmidon is a large construct with a Challenge Rating of 6. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 153 hit points (derived from 18d10+54).

Clockwork Myrmidon has communication capabilities including understands Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Myrmidon

1 tips available

When using Clockwork Myrmidon in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Clockwork Myrmidon

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Myrmidon?
Clockwork Myrmidon has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Clockwork Myrmidon?
Clockwork Myrmidon is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Myrmidon speak?
Clockwork Myrmidon can communicate in understands Common.

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