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Buraq

Medium · Celestial · CR 11 · Lawful Good

Source. Tome of Beasts
Armor Class
17
Hit Points and Hit Dice
152 (16d8+80)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
18
+4
CON
20
+5
INT
18
+4
WIS
18
+4
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Celestial
Alignment Lawful Good
XP 7200
Initiative Bonus +4

Movement

Walk 60 ft (18.3 m)
Fly 90 ft (27.4 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Constitution +9 Wisdom +8 Charisma +9

Skills

History +8 Religion +8

Languages

Celestial, Common, Primordial, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Angelic Weapons

The buraq's attacks are magical. When the buraq hits with its hooves, it deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting

the buraq's innate spellcasting ability is Charisma (spell save DC 17). The buraq can innately cast the following spells, requiring no components:

at will: comprehend languages, detect evil and good, holy aura, pass without trace

3/day each: haste, longstrider

1/day each: plane shift, wind walk

Magic Resistance

The buraq has advantage on saving throws against spells and other magical effects.

Night Journey

When outdoors at night, a buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey; for the next 24 hours, it can use its Teleport once per round. Its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, as a bonus action, the buraq can return itself and its rider to the location where it began the night journey.

Actions

Hooves

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6 radiant damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Multiattack

The buraq makes two attacks with its hooves.

Teleport

1/day

The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.

About Buraq

Buraq is a medium celestial with a Challenge Rating of 11. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 152 hit points (derived from 16d8+80).

Buraq has communication capabilities including Celestial, Common, Primordial, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Buraq

2 tips available

When using Buraq in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Buraq

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Buraq?
Buraq has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Buraq?
Buraq is a Medium Celestial, which affects how certain spells and abilities interact with it.
What languages does Buraq speak?
Buraq can communicate in Celestial, Common, Primordial, telepathy 120 ft..

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