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Black Knight Commander

Medium · Humanoid · CR 5 · Lawful Evil

Source. Tome of Beasts
Armor Class
18 (plate)
Hit Points and Hit Dice
78 (12d8+24)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
13
+1
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Lawful Evil
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Strength +7 Wisdom +4 Charisma +5

Skills

Athletics +7

Languages

any two languages

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Charge

If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage.

Hateful Aura

The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below).

Magic Weapons

The black knight commander's weapon attacks are made with magical (+1) weapons.

Actions

Frightful Charge

The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander's presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lance

+8 to hit, reach 10 ft (3 m). Hit: 1d12 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.

Mace

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.

Multiattack

The black knight commander makes two melee attacks.

About Black Knight Commander

Black Knight Commander is a medium humanoid with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 78 hit points (derived from 12d8+24).

Black Knight Commander has communication capabilities including any two languages. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Black Knight Commander

2 tips available

When using Black Knight Commander in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Black Knight Commander

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Black Knight Commander?
Black Knight Commander has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Black Knight Commander?
Black Knight Commander is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Black Knight Commander speak?
Black Knight Commander can communicate in any two languages.

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