Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any two languages
Environments
Traits
Charge
If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage.
Hateful Aura
The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below).
Magic Weapons
The black knight commander's weapon attacks are made with magical (+1) weapons.
Actions
Frightful Charge
The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander's presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Lance
+8 to hit, reach 10 ft (3 m). Hit: 1d12 piercing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Mace
+8 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.
Multiattack
The black knight commander makes two melee attacks.
About Black Knight Commander
Black Knight Commander is a medium humanoid with a Challenge Rating of 5. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 78 hit points (derived from 12d8+24).
Black Knight Commander has communication capabilities including any two languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Black Knight Commander
2 tips available
GM Tips: Using Black Knight Commander
When using Black Knight Commander in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Black Knight Commander
2 strategies available
Player Guide: Facing Black Knight Commander
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Black Knight Commander?
- Black Knight Commander has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Black Knight Commander?
- Black Knight Commander is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Black Knight Commander speak?
- Black Knight Commander can communicate in any two languages.
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