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Xecha

Medium · Fiend · CR 6 · Chaotic Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
133 (14d8+70)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
17
+3
CON
20
+5
INT
11
+0
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 2300
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Dexterity +6 Wisdom +5 Charisma +6

Skills

Perception +2

Languages

Abyssal, Common, Infernal, telepathy 120'

Resistances & Immunities

Damage Immunities
acid, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Traits

Amorphous

Can move through a space as narrow as 1' wide with o squeezing. Any equipment worn/carried is left behind when it goes through a space too small for the equipment.

Assume the Dead

Enters corpse of a Small Medium or Large creature that has been dead less than 24 hrs impersonating it for 2d4 days before body decays. If xecha takes 15 damage or more on a single turn while inhabiting body it must make DC 15 Con save or be ejected from the body which falls apart and is destroyed. Its stats except size are same in each body.

Magic Resistance

Advantage: spell/magic effect saves.

Transparent

Even when in plain sight it takes a successful DC 16 Wis (Perception) check to spot a xecha that has neither moved nor attacked. A creature that tries to enter the xecha’s space while unaware of it is surprised by the xecha.

About Xecha

Xecha is a medium fiend with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 133 hit points (derived from 14d8+70).

Xecha has communication capabilities including Abyssal, Common, Infernal, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Xecha

2 tips available

When using Xecha in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Xecha

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Xecha?
Xecha has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Xecha?
Xecha is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Xecha speak?
Xecha can communicate in Abyssal, Common, Infernal, telepathy 120'.

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