Creature Reference Back to Creatures

Wild Sirocco

Large · Elemental · CR 6 · Neutral

Armor Class
13
Hit Points and Hit Dice
105 (14d10+28)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
15
+2
INT
5
-3
WIS
10
+0
CHA
7
-2

Overview

Category Monsters
Size Large
Type Elemental
Alignment Neutral
XP 2300
Initiative Bonus +3

Movement

Fly 80 ft (24.4 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Skills

Perception +0

Languages

Auran, Ignan

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
nonmagic B/P/S attacks
Damage Vulnerabilities
cold
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Blazing Maelstrom Form

Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches the sirocco or hits it with melee attack while within 5 ft. of it takes 3 (1d6) fire. In addition sirocco can enter a hostile creature's space and stop there. The first time it enters a creature’s space on a turn creature takes 3 (1d6) fire and must make DC 15 Str save or be knocked prone.

Elemental Nature

Doesn’t require air food drink or sleep.

Water Susceptibility

For every 5 ft. it moves in water or for every gallon of water splashed on it it takes 1 cold.

About Wild Sirocco

Wild Sirocco is a large elemental with a Challenge Rating of 6. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 105 hit points (derived from 14d10+28).

Wild Sirocco has communication capabilities including Auran, Ignan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wild Sirocco

1 tips available

When using Wild Sirocco in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Wild Sirocco

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wild Sirocco?
Wild Sirocco has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Wild Sirocco?
Wild Sirocco is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Wild Sirocco speak?
Wild Sirocco can communicate in Auran, Ignan.

Related D&D 5e Content

Related Creatures