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Vampiric Vanguard

Medium · Undead · CR 7 · Neutral Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
127 (15d8+60)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
16
+3
CON
18
+4
INT
11
+0
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 2900
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Dexterity +6 Wisdom +3

Skills

Perception +0

Languages

the languages it knew in life

Resistances & Immunities

Damage Resistances
necrotic; nonmagic B/P/S attacks

Traits

Bloodthirsty

When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren’t Constructs or Undead.

Spider Climb

Difficult surfaces even ceilings no ability check.

Vampire Weaknesses

Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.

Bonus Actions

Fleet of Foot

Takes the Dash action.

About Vampiric Vanguard

Vampiric Vanguard is a medium undead with a Challenge Rating of 7. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 127 hit points (derived from 15d8+60).

Vampiric Vanguard has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vampiric Vanguard

1 tips available

When using Vampiric Vanguard in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Vampiric Vanguard

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vampiric Vanguard?
Vampiric Vanguard has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Vampiric Vanguard?
Vampiric Vanguard is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Vampiric Vanguard speak?
Vampiric Vanguard can communicate in the languages it knew in life.

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