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Troll, Tumor

Large · Giant · CR 6 · Chaotic Evil

Armor Class
13 (natural armor)
Hit Points and Hit Dice
125 (10d10+70)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
7
-2
CON
24
+7
INT
5
-3
WIS
7
-2
CHA
5
-3

Overview

Category Monsters
Size Large
Type Giant
Alignment Chaotic Evil
XP 2300
Initiative Bonus -2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Saving Throws

Wisdom +1

Skills

Perception -2

Languages

Giant

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Regeneration

Regains 10 hp at start of its turn. If troll takes acid or fire this doesn’t function at start of troll’s next turn. Dies only if it starts turn with 0 hp and doesn’t regenerate.

Uncontrolled Growth

When it regains hp from its Regeneration gains random teratoma. Teratoma and effects last until removed or replaced by another. Troll can have only 3 at a time. If it would gain a 4th oldest fades and is replaced. Teratomas (d6):1 New Senses: A bevy of new ears and noses give troll advantage on Wis (Perception) checks that rely on hearing or smell.2 Many Feet: The troll can’t be knocked prone.3 Adrenal Overdrive: Can’t be frightened or suffer exhaustion.4 Clinging Limbs: When this teratoma is removed with Fling Limb action it attaches to target. While attached to target target takes 3 (1d6) poison at start of each of its turns. A creature including target can use its action to detach teratoma.5 Echo Chambers: Has blindsight out to a range of 60'.6 New Pain Nerves: Disadvantage on any non-attack roll.

About Troll, Tumor

Troll, Tumor is a large giant with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 125 hit points (derived from 10d10+70).

Troll, Tumor has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Troll, Tumor

1 tips available

When using Troll, Tumor in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Troll, Tumor

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Troll, Tumor?
Troll, Tumor has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Troll, Tumor?
Troll, Tumor is a Large Giant, which affects how certain spells and abilities interact with it.
What languages does Troll, Tumor speak?
Troll, Tumor can communicate in Giant.

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