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Thripper

Medium · Humanoid · CR 6 · Chaotic Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
104 (16d8+32)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
19
+4
CON
15
+2
INT
11
+0
WIS
16
+3
CHA
9
-1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Neutral
XP 2300
Initiative Bonus +4

Movement

Walk 25 ft (7.6 m)
Swim 12 ft (3.7 m)
Climb 12 ft (3.7 m)
Crawl 12 ft (3.7 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 16

Skills

Perception +3

Languages

Thrippish, Void Speech

Resistances & Immunities

Damage Resistances
nonmagic B/P/S attacks
Damage Vulnerabilities
cold

Traits

Fey Sense

Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it.

Feybane Weapons

Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon’s damage is force instead of its normal damage type.

Soft Wings

Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage.

Reactions

Glamour Counter

When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell's level.

About Thripper

Thripper is a medium humanoid with a Challenge Rating of 6. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 104 hit points (derived from 16d8+32).

Thripper has communication capabilities including Thrippish, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Thripper

1 tips available

When using Thripper in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Thripper

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Thripper?
Thripper has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Thripper?
Thripper is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Thripper speak?
Thripper can communicate in Thrippish, Void Speech.

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