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Sodwose

Medium · Plant · CR 6 · Neutral Evil

Armor Class
15
Hit Points and Hit Dice
127 (15d8+60)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
21
+5
CON
18
+4
INT
15
+2
WIS
14
+2
CHA
9
-1

Overview

Category Monsters
Size Medium
Type Plant
Alignment Neutral Evil
XP 2300
Initiative Bonus +5

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 30 ft (9.1 m)
Crawl 20 ft (6.1 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 15

Skills

Perception +2

Languages

Common, Sylvan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing
Damage Vulnerabilities
fire
Condition Immunities
blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious

Traits

Grassland Camouflage

Advantage: Dex (Stealth) to hide in grassland.

Scarecrow

Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose’s Scarecrow for the next 24 hrs).

Bonus Actions

Grass Step

Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass.

Set Snare

Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function.

About Sodwose

Sodwose is a medium plant with a Challenge Rating of 6. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 127 hit points (derived from 15d8+60).

Sodwose has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sodwose

1 tips available

When using Sodwose in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Sodwose

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sodwose?
Sodwose has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Sodwose?
Sodwose is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Sodwose speak?
Sodwose can communicate in Common, Sylvan.

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