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Snatch Bat

Medium · Aberration · CR 5 · Chaotic Neutral

Armor Class
16 (natural armor)
Hit Points and Hit Dice
97 (15d8+30)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
20
+5
CON
14
+2
INT
6
-2
WIS
12
+1
CHA
5
-3

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Chaotic Neutral
XP 1800
Initiative Bonus +5

Movement

Walk 20 ft (6.1 m)
Fly 40 ft (12.2 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +1

Languages

understands Deep Speech and Umbral but can't speak

Resistances & Immunities

Damage Resistances
force, psychic
Condition Immunities
blinded, charmed, exhaustion

Traits

Flyby

Doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Treasure Sense

Can pinpoint by scent the location of precious metals gemstones and jewelry within 60' of it and can sense the general direction of such objects within 1 mile of it.

About Snatch Bat

Snatch Bat is a medium aberration with a Challenge Rating of 5. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 97 hit points (derived from 15d8+30).

Snatch Bat has communication capabilities including understands Deep Speech and Umbral but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Snatch Bat

1 tips available

When using Snatch Bat in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Snatch Bat

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Snatch Bat?
Snatch Bat has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Snatch Bat?
Snatch Bat is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does Snatch Bat speak?
Snatch Bat can communicate in understands Deep Speech and Umbral but can't speak.

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