Creature Reference Back to Creatures

Npc: Cultist Psychophant

Medium · Humanoid · CR 9 · Any Non-Good Alignment

Armor Class
15 (Impenetrable Ego)
Hit Points and Hit Dice
149 (23d8+46)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
12
+1
CON
14
+2
INT
12
+1
WIS
15
+2
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Any Non-Good Alignment
XP 5000
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 12

Skills

Perception +2

Languages

any two languages

Resistances & Immunities

Damage Resistances
psychic

Traits

Impenetrable Ego

While it is conscious and wearing no armor and wielding no shield it adds its Cha modifier to its AC (included above) and saves. Advantage on saves vs. being charmed or frightened.

Bonus Actions

Bend the Spoon

Chooses one nonmagical weapon it can see within 30' of it and magically warps it. If weapon is being worn or carried creature doing so can prevent warping via DC 16 Wis save. Warped weapon deals only half its normal damage on a hit and creature wielding warped weapon has disadvantage on attack rolls with it. A creature can repair a warped weapon with mending spell or by spending a short rest repairing it with the appropriate tools.

Reactions

Appeal to the Fervent

When a creature psychophant can see targets it with attack psychophant calls for aid from its followers switching places with friendly creature within 5 ft. of it. Friendly creature becomes target of the attack instead.

About Npc: Cultist Psychophant

Npc: Cultist Psychophant is a medium humanoid with a Challenge Rating of 9. It has a any non-good alignment alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 149 hit points (derived from 23d8+46).

Npc: Cultist Psychophant has communication capabilities including any two languages. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Npc: Cultist Psychophant

2 tips available

When using Npc: Cultist Psychophant in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Npc: Cultist Psychophant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Npc: Cultist Psychophant?
Npc: Cultist Psychophant has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Npc: Cultist Psychophant?
Npc: Cultist Psychophant is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Npc: Cultist Psychophant speak?
Npc: Cultist Psychophant can communicate in any two languages.

Related D&D 5e Content

Related Creatures