Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands Common, Terran, and Undercommon but can't speak, telepathy 120'
Resistances & Immunities
Traits
Elemental Nature
Doesn’t require air food drink or sleep.
Keen Smell
Advantage: smell Wis (Percept) checks.
Stone Walk
Difficult terrain composed of earth or stone doesn’t cost the myrmex extra movement.
Bonus Actions
Earth Manipulation
Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent.
About Myrmex Speaker
Myrmex Speaker is a large elemental with a Challenge Rating of 9. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 119 hit points (derived from 14d10+42).
Myrmex Speaker has communication capabilities including understands Common, Terran, and Undercommon but can't speak, telepathy 120'. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Myrmex Speaker
3 tips available
GM Tips: Using Myrmex Speaker
When using Myrmex Speaker in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Myrmex Speaker
3 strategies available
Player Guide: Facing Myrmex Speaker
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Myrmex Speaker?
- Myrmex Speaker has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Myrmex Speaker?
- Myrmex Speaker is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Myrmex Speaker speak?
- Myrmex Speaker can communicate in understands Common, Terran, and Undercommon but can't speak, telepathy 120'.
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Related D&D 5e Content
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