Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Construct Nature
Doesn’t require air food drink or sleep.
Fire Hazard
When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem’s weapon attacks deal extra 5 (1d10) fire on a hit.
Hardened Tar
If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends.
Immutable Form
Immune: form-altering spells/effects.
Magic Resistance
Advantage: spell/magic effect saves.
Magic Weapons
Weapon attacks are magical.
Noxious Smoke (Burning Only)
While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates).
Spider Climb
Difficult surfaces even ceilings no ability check.
Bonus Actions
Draw Flames
Extinguishes up to 10 ft. cube of nonmagical fire within 5 ft. of it drawing fire into itself and activating its Fire Hazard.
Quench
Puts out fire on it deactivating Fire Hazard.
About Golem, Tar
Golem, Tar is a medium construct with a Challenge Rating of 7. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 119 hit points (derived from 14d8+56).
Golem, Tar has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Golem, Tar
2 tips available
GM Tips: Using Golem, Tar
When using Golem, Tar in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Golem, Tar
2 strategies available
Player Guide: Facing Golem, Tar
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Golem, Tar?
- Golem, Tar has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Golem, Tar?
- Golem, Tar is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Golem, Tar speak?
- Golem, Tar can communicate in understands the languages of its creator but can't speak.
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