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Golem, Tar

Medium · Construct · CR 7 · Unaligned

Armor Class
14 (natural armor)
Hit Points and Hit Dice
119 (14d8+56)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
9
-1
CON
18
+4
INT
7
-2
WIS
10
+0
CHA
5
-3

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 2900
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Skills

Perception +0

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
fire, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
Damage Vulnerabilities
cold
Condition Immunities
charmed, exhaustion, frightened, petrified, poisoned, prone

Traits

Construct Nature

Doesn’t require air food drink or sleep.

Fire Hazard

When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem’s weapon attacks deal extra 5 (1d10) fire on a hit.

Hardened Tar

If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends.

Immutable Form

Immune: form-altering spells/effects.

Magic Resistance

Advantage: spell/magic effect saves.

Magic Weapons

Weapon attacks are magical.

Noxious Smoke (Burning Only)

While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates).

Spider Climb

Difficult surfaces even ceilings no ability check.

Bonus Actions

Draw Flames

Extinguishes up to 10 ft. cube of nonmagical fire within 5 ft. of it drawing fire into itself and activating its Fire Hazard.

Quench

Puts out fire on it deactivating Fire Hazard.

About Golem, Tar

Golem, Tar is a medium construct with a Challenge Rating of 7. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 119 hit points (derived from 14d8+56).

Golem, Tar has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Golem, Tar

2 tips available

When using Golem, Tar in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Golem, Tar

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Golem, Tar?
Golem, Tar has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Golem, Tar?
Golem, Tar is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Golem, Tar speak?
Golem, Tar can communicate in understands the languages of its creator but can't speak.

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