Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common
Resistances & Immunities
Traits
Charge
If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.
Incorporeal Movement
Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
Turning Defiance
It and all ghouls within 30' of it: advantage on saves vs. turn undead.
Undead Nature
Doesn't require air food drink or sleep.
Bonus Actions
Ghostly Mount
Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.
About Ghost Knight Templar
Ghost Knight Templar is a medium undead with a Challenge Rating of 10. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 127 hit points (derived from 17d8+51).
Ghost Knight Templar has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ghost Knight Templar
3 tips available
GM Tips: Using Ghost Knight Templar
When using Ghost Knight Templar in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
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Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.
Player Guide: Facing Ghost Knight Templar
3 strategies available
Player Guide: Facing Ghost Knight Templar
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
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Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ghost Knight Templar?
- Ghost Knight Templar has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Ghost Knight Templar?
- Ghost Knight Templar is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Ghost Knight Templar speak?
- Ghost Knight Templar can communicate in Common.
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Related D&D 5e Content
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