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Faux-Garou

Medium · Construct · CR 5 · Unaligned

Armor Class
12 (natural armor)
Hit Points and Hit Dice
93 (11d8+44)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
11
+0
CON
18
+4
INT
4
-3
WIS
12
+1
CHA
5
-3

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +1

Languages

understands creator's languages but can't speak

Resistances & Immunities

Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Construct Nature

Doesn’t require air food drink or sleep.

Druidic Vengeance

Knows scent and appearance of each creature it was created to kill. Advantage on attacks vs. such creatures and on Wis (Perception) and Wis (Survival) checks to find and track them.

Immutable Form

Immune: form-altering spells/effects.

Magic Resistance

Advantage: spell/magic effect saves.

Necrotic Weapons

Weapon attacks are magical. When it hits with any weapon deals extra 3d6 necrotic (included below).

Bonus Actions

Change Shape

Transforms into Large or smaller Beast matching type of lycanthrope it resembles (wolf if it resembles a werewolf etc.) or back into its true form. Its stats other than size and speed are same in each form. While transformed retains constructed appearance and claws at end of its forelimbs. Items worn or carried not transformed. Reverts to true form if it dies.

About Faux-Garou

Faux-Garou is a medium construct with a Challenge Rating of 5. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 93 hit points (derived from 11d8+44).

Faux-Garou has communication capabilities including understands creator's languages but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Faux-Garou

2 tips available

When using Faux-Garou in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Faux-Garou

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Faux-Garou?
Faux-Garou has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Faux-Garou?
Faux-Garou is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Faux-Garou speak?
Faux-Garou can communicate in understands creator's languages but can't speak.

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