Creature Reference Back to Creatures

Equitox

Large · Fiend · CR 13 · Chaotic Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
178 (17d10+85)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
13
+1
CON
20
+5
INT
14
+2
WIS
12
+1
CHA
15
+2

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 10000
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Truesight 30 ft (9.1 m)
Passive Perception 16

Saving Throws

Dexterity +6 Intelligence +7 Wisdom +6 Charisma +7

Skills

Perception +1

Languages

Abyssal, Celestial, Common, Infernal

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
cold, fire, lightning; nonmagic B/P/S attacks
Condition Immunities
charmed, frightened, exhaustion, poisoned

Traits

Befouling Aura

At each of its turns' start all within 30': disadvantage on next attack/ability check as moisture within it is diseased (DC 18 Con negates). If creature spends 1+ min in equitox’s aura or drinks water within aura: contract gullylung fever disease (below; DC 18 Con negates). Creatures immune to poisoned are immune to this.

Gullylung Fever

Creature infected with this disease manifests symptoms 1d4 days after infection: difficulty breathing dehydration and water-themed nightmares. Until cured at end of each long rest infected creature must make DC 18 Con save or its Str score is reduced by 1d4. Reduction lasts until creature finishes long rest after disease is cured. If disease reduces creature’s Str to 0 creature dies. A creature that succeeds on two saves recovers from the disease.

Magic Resistance

Advantage: spell/magic effect saves.

Legendary Actions

Gore

Cost 2

Makes one Gore attack.

Teleport

Cost 1

With items it has up to 60' to unoccupied space it can see.

Withering Gaze

Cost 2

Locks eyes with one creature within 60' that can see it. Target: DC 18 Wis or stunned by thirst until end of its next turn.

About Equitox

Equitox is a large fiend with a Challenge Rating of 13. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 178 hit points (derived from 17d10+85).

Equitox has communication capabilities including Abyssal, Celestial, Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Equitox

2 tips available

When using Equitox in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Equitox

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Equitox?
Equitox has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Equitox?
Equitox is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Equitox speak?
Equitox can communicate in Abyssal, Celestial, Common, Infernal.

Related D&D 5e Content

Related Creatures