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Drake, Ethereal

Large · Dragon · CR 7 · Chaotic Neutral

Armor Class
16 (natural armor)
Hit Points and Hit Dice
133 (14d10+56)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
19
+4
INT
8
-1
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Large
Type Dragon
Alignment Chaotic Neutral
XP 2900
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Constitution +7 Wisdom +5

Skills

Perception +2

Languages

Draconic

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, necrotic
Condition Immunities
poisoned

Traits

Ethereal Sight

Can see 60' into the Ethereal Plane when on the Material Plane and vice versa.

Bonus Actions

Ethereal Step

Magically shifts from Material Plane to Ethereal or vice versa. Drake can bring creatures grappled by it into the Ethereal Plane with it. A creature not native to Ethereal Plane returns to Material Plane in 1d4 rounds if brought to the plane while grappled by drake.

About Drake, Ethereal

Drake, Ethereal is a large dragon with a Challenge Rating of 7. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 133 hit points (derived from 14d10+56).

Drake, Ethereal has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Drake, Ethereal

1 tips available

When using Drake, Ethereal in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Drake, Ethereal

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Drake, Ethereal?
Drake, Ethereal has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Drake, Ethereal?
Drake, Ethereal is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Drake, Ethereal speak?
Drake, Ethereal can communicate in Draconic.

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