Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Resistances & Immunities
Traits
Trampling Charge
If it moves 20'+ straight to a creature and then hits it with Gore on same turn target: DC 15 Str save or be knocked prone. If target is prone wildebeest can make one Hooves attack vs. it as a bonus action.
About Dire Wildebeest
Dire Wildebeest is a large beast with a Challenge Rating of 7. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 150 hit points (derived from 20d10+40).
GM Tips: Using Dire Wildebeest
2 tips available
GM Tips: Using Dire Wildebeest
When using Dire Wildebeest in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Dire Wildebeest
2 strategies available
Player Guide: Facing Dire Wildebeest
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dire Wildebeest?
- Dire Wildebeest has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Dire Wildebeest?
- Dire Wildebeest is a Large Beast, which affects how certain spells and abilities interact with it.
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Related D&D 5e Content
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