Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 120'
Resistances & Immunities
Traits
Celestial Weapons
Its weapon attacks are magical. When it hits with any weapon deals an extra 4d8 force (included below).
Immortal Nature
Doesn't require food drink or sleep
Magic Resistance
Advantage: spell/magic effect saves.
Reckless
At the start of its turn can gain advantage on all melee weapon attack rolls it makes during that turn but attacks vs. it have advantage until start of its next turn.
Relentless (Recharge: Short/Long Rest)
If it takes 30 damage or less that would reduce it to 0 hp it is reduced to 1 hp instead.
Reactions
Rallying Roar
When it reduces a creature to 0 hp it can utter a triumphant roar. Each friendly creature within 60' of the archon that is frightened paralyzed stunned or unconscious has advantage on its next save. A friendly creature with o those conditions has advantage on its next attack roll. In addition each friendly creature within 60' of archon that can hear the roar gains 14 (4d6) temp hp.
About Archon, Ursan
Archon, Ursan is a large celestial with a Challenge Rating of 9. It has a chaotic good alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 142 hit points (derived from 15d10+60).
Archon, Ursan has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Archon, Ursan
2 tips available
GM Tips: Using Archon, Ursan
When using Archon, Ursan in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Archon, Ursan
2 strategies available
Player Guide: Facing Archon, Ursan
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Archon, Ursan?
- Archon, Ursan has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Archon, Ursan?
- Archon, Ursan is a Large Celestial, which affects how certain spells and abilities interact with it.
- What languages does Archon, Ursan speak?
- Archon, Ursan can communicate in all, telepathy 120'.
Related D&D 5e Content
Related D&D 5e Content
Explore more about celestial creatures and D&D 5e mechanics:
Related Creatures
Coven Winter Hag
Fey · CR 9
Chain Devil
Fiend · CR 9
Cloaker
Aberration · CR 8
Bone Devil
Fiend · CR 9
Bunyip
Beast · CR 8
Crusher
Construct · CR 10