Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common
Resistances & Immunities
Traits
Darting Escape (Darting Form Only)
The zeitgeist can take the Dash or Disengage action as a bonus action on each of its turns.
Timewarped Body
At the start of each of the zeitgeist’s turns, roll a die. On an even roll, its body stretches and speeds up as it takes on a darting form. On an odd roll, its body becomes more solid and slows down as it takes on a sluggish form. Its statistics are the same in each form, except as noted here.
* Darting Form. While in a Darting form, the zeitgeist’s Armor Class increases by 2, and its speed is 40 feet.
* Sluggish Form. While in a Sluggish form, the zeitgeist has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and its speed is 20 feet.
Actions
Darting Rend
+7 to hit, reach 10 ft (3 m). Hit: 1d4+4 plus 2d6 force damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) force damage.
Multiattack
In its darting form, the zeitgeist makes three darting rend attacks. In its sluggish form, the zeitgeist makes two sluggish slam attacks.
Sluggish Slam
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 plus 2d6 force damage.
Melee Weapon Attack: +6 to hit, reach 5 feet., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) force damage. If the zeitgeist scores a critical hit, the target is also knocked prone.
Tormented Scream
The zeitgeist cries out, releasing some of its internal torment in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one.
Reactions
Rewind
When the zeitgeist takes damage or when it starts its turn afflicted with a condition, it can rewind time around it, preventing the damage or undoing the condition. It can use this reaction even while paralyzed or stunned.
About Zeitgeist
Zeitgeist is a medium humanoid with a Challenge Rating of 6. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 11d8+33).
Zeitgeist has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Zeitgeist
2 tips available
GM Tips: Using Zeitgeist
When using Zeitgeist in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Zeitgeist
2 strategies available
Player Guide: Facing Zeitgeist
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Zeitgeist?
- Zeitgeist has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Zeitgeist?
- Zeitgeist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Zeitgeist speak?
- Zeitgeist can communicate in Common.
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