Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Aquan, Primordial
Resistances & Immunities
Traits
Innate Spellcasting
The yavalnoi’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
At will: ray of enfeeblement, silent image
3/day: control water, slow
Water Breathing
The yavalnoi can breathe only underwater.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 2d10+3 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Call of the Deep
The yavalnoi magically calls 2d4 giant crabs or 1 giant octopus. The called creatures arrive in 1d4 rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action.
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Luminous Burst
The anchor-shaped organ atop the yavalnoi's head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a DC 15 Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can't breathe underwater. This effect dispels spells such as water breathing and temporarily suppresses water breathing granted through magic items or a creature's natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail.
Tail
+6 to hit, reach 10 ft (3 m). Hit: 2d6+3 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
About Yavalnoi
Yavalnoi is a large aberration with a Challenge Rating of 6. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 126 hit points (derived from 12d10+60).
Yavalnoi has communication capabilities including Aquan, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Yavalnoi
1 tips available
GM Tips: Using Yavalnoi
When using Yavalnoi in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Yavalnoi
1 strategies available
Player Guide: Facing Yavalnoi
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Yavalnoi?
- Yavalnoi has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Yavalnoi?
- Yavalnoi is a Large Aberration, which affects how certain spells and abilities interact with it.
- What languages does Yavalnoi speak?
- Yavalnoi can communicate in Aquan, Primordial.
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