Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Magic Resistance
The werynax has advantage on saving throws against spells and other magical effects.
Pounce
If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the werynax can make one bite attack against it as a bonus action.
Actions
Arcane Bombardment
The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 1d10+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Multiattack
The werynax makes three attacks: one with its bite and two with its claws.
Nature's Healing
The werynax taps into the power inherent in the land around it. It regains 13 (3d8) hp and is freed from any disease, poison, blindness, or deafness.
About Werynax
Werynax is a large monstrosity with a Challenge Rating of 6. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 114 hit points (derived from 12d10+48).
Werynax has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Werynax
1 tips available
GM Tips: Using Werynax
When using Werynax in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Werynax
1 strategies available
Player Guide: Facing Werynax
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Werynax?
- Werynax has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Werynax?
- Werynax is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Werynax speak?
- Werynax can communicate in understands Common but can't speak.
Related D&D 5e Content
Related D&D 5e Content
Explore more about monstrosity creatures and D&D 5e mechanics:
Related Creatures
Champion Warrior
Humanoid · CR 5
Barbed Devil
Fiend · CR 5
Assassin
Humanoid · CR 7
Alchemist
Humanoid · CR 6
Air Elemental
Elemental · CR 5
Alpha Werewolf
Humanoid · CR 6