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Wardu

Medium · Aberration · CR 6 · Neutral Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
105 (14d8+42)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
18
+4
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Neutral Evil
XP 2300
Initiative Bonus +4

Movement

Fly 40 ft (12.2 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Intelligence +3 Charisma +4

Languages

understands Deep Speech but can't speak, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Condition Immunities
exhaustion, prone

Traits

Flyby

The wardu doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Magic Resistance

The wardu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The wardu uses its Segmented Gaze. It then makes two proboscis attacks.

Proboscis

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage, and the wardu regains hp equal to half the damage dealt. If the target is a spellcaster, the target has disadvantage on Constitution saving throws to maintain its concentration until the end of its next turn.

Segmented Gaze

The wardu's segmented central eye flares with unstable magical energy. One creature the wardu can see within 30 feet of it must succeed on a DC 15 Constitution saving throw or suffer a random condition until the end of its next turn. Roll a d4 to determine the condition: blinded (1), frightened (2), deafened (3), or incapacitated (4).

About Wardu

Wardu is a medium aberration with a Challenge Rating of 6. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 105 hit points (derived from 14d8+42).

Wardu has communication capabilities including understands Deep Speech but can't speak, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wardu

2 tips available

When using Wardu in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Wardu

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wardu?
Wardu has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Wardu?
Wardu is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does Wardu speak?
Wardu can communicate in understands Deep Speech but can't speak, telepathy 60 ft..

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