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Tidehunter

Huge · Monstrosity · CR 6 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
133 (14d10+56)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
14
+2
CON
18
+4
INT
5
-3
WIS
12
+1
CHA
5
-3

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Unaligned
XP 2300
Initiative Bonus +2

Movement

Walk 20 ft (6.1 m)
Swim 40 ft (12.2 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +4 Stealth +5

Traits

Amphibious

The tidehunter can breathe air and water.

Net Maker

With 1 minute of work, the tidehunter can create a net out of seaweed, rope, or similar material. The tidehunter typically carries 2 nets.

Underwater Camouflage

The tidehunter has advantage on Dexterity (Stealth) checks made while underwater.

Actions

Claw

+7 to hit, reach 10 ft (3 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The tidehunter has two claws, each of which can grapple only one target.

Multiattack

The tidehunter makes three attacks, only one of which can be with its net. It can use Reel in place of two claw attacks.

Net

+7 to hit, range 20/60 ft (6.1/18.3 m).

Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: A Large or smaller creature hit by the net is restrained until it is freed. The net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 15 Strength check, freeing itself or another creature within its reach on a success. Dealing 15 slashing damage to the net (AC 13) also frees the creature without harming it, ending the effect and destroying the net.

Reel

The tidehunter pulls one creature restrained by its net up to 20 feet straight toward it. If the target is within 10 feet of the tidehunter at the end of this pull, the tidehunter can make one claw attack against it as a bonus action.

Reactions

Entangle Weapon

When the tidehunter is targeted by a melee weapon attack, the attacker must succeed on a DC 16 Dexterity saving throw or miss the attack as the tidehunter uses its net to interfere with the weapon. The tidehunter must have an empty net to use this reaction.

About Tidehunter

Tidehunter is a huge monstrosity with a Challenge Rating of 6. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 133 hit points (derived from 14d10+56).

GM Tips: Using Tidehunter

1 tips available

When using Tidehunter in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Tidehunter

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tidehunter?
Tidehunter has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Tidehunter?
Tidehunter is a Huge Monstrosity, which affects how certain spells and abilities interact with it.

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