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Tetomatli

Large · Construct · CR 8 · Chaotic Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
152 (16d10+64)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
18
+4
INT
5
-3
WIS
11
+0
CHA
3
-4

Overview

Category Monsters
Size Large
Type Construct
Alignment Chaotic Evil
XP 3900
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Tremorsense 90 ft (27.4 m)
Passive Perception 13

Skills

Athletics +8 Perception +3

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic;
Damage Resistances
acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Diving Head Slam

If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available.

Heavy Flier

The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage.

Magic Resistance

The tetomatli has advantage on saving throws against spells and other magical effects.

Magic Weapons

The tetomatli’s weapon attacks are magical.

Siege Monster

The tetomatli deals double damage to objects and structures.

Actions

Head Slam

+8 to hit, reach 5 ft (1.5 m). Hit: 3d10+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15 Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing adamantine armor is unaffected.

Multiattack

The tetomatli makes one head slam attack and one wing buffet attack.

Tremor

Recharge 6

The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15 Dexterity saving throw or be knocked prone and have disadvantage on attack rolls and Dexterity checks until the end of its next turn.

Wing Buffet

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

About Tetomatli

Tetomatli is a large construct with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 152 hit points (derived from 16d10+64).

Tetomatli has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tetomatli

1 tips available

When using Tetomatli in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Tetomatli

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tetomatli?
Tetomatli has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Tetomatli?
Tetomatli is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Tetomatli speak?
Tetomatli can communicate in understands the languages of its creator but can't speak.

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