Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Resistances & Immunities
Traits
Iron Scent
The boar can pinpoint, by scent, the location of ferrous metal within 60 feet of it.
Lightning Hide
A creature that touches the boar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) lightning damage.
Relentless (Recharges after a Short or Long Rest)
If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Thunder Charge
If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 11 (2d10) thunder damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Lightning Run
The boar becomes a bolt of living lightning and moves up to its speed without provoking opportunity attacks. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object. Each creature in the boar's path must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Thunder Leap
The boar moves up to 20 feet, jumping over obstacles in its way. Difficult terrain doesn't cost it extra movement when it leaps. Each creature within 10 feet of the boar when it leaps and each creature within 10 feet of where it lands must make a DC 15 Constitution saving throw. On a failure, a creature takes 16 (3d10) thunder damage and is pushed up to 10 feet away from the boar. On a success, a creature takes half the damage and isn't pushed.
Tusk
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 lightning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and 11 (2d10) lightning damage. In addition, nonmagical metal armor worn by the target is partly devoured by the boar and takes a permanent and cumulative -2 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
About Stormboar
Stormboar is a large monstrosity with a Challenge Rating of 6. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 95 hit points (derived from 10d10+40).
GM Tips: Using Stormboar
1 tips available
GM Tips: Using Stormboar
When using Stormboar in your D&D 5e campaign, consider these tactical approaches:
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Stormboar
1 strategies available
Player Guide: Facing Stormboar
When your party encounters this creature, keep these strategies in mind:
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Stormboar?
- Stormboar has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Stormboar?
- Stormboar is a Large Monstrosity, which affects how certain spells and abilities interact with it.
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Related D&D 5e Content
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