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Spawn of Alquam

Large · Fiend · CR 6 · Chaotic Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
114 (12d10+48)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
17
+3
CON
19
+4
INT
14
+2
WIS
16
+3
CHA
13
+1

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 2300
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Fly 60 ft (18.3 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 90 ft (27.4 m)
Passive Perception 16

Skills

Deception +4 Perception +6 Stealth +6

Languages

Abyssal, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning
Condition Immunities
charmed, frightened, poisoned

Traits

Ambusher

In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised.

Keen Sight

The spawn of Alquam has advantage on Wisdom (Perception) checks that rely on sight.

Shadow Stealth

While in dim light or darkness, the spawn of Alquam can take the Hide action as a bonus action.

Sneak Attack (1/Turn)

The spawn of Alquam deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn’t incapacitated and the spawn doesn’t have disadvantage on the attack roll.

Speak with Birds

The spawn of Alquam can communicate with birds as if they shared a language.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 2d10+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Gloomspittle

+6 to hit, range 30 ft (9.1 m). Hit: 2d6+3 necrotic damage.

Ranged Weapon Attack: +6 to hit, range 30 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.

Multiattack

The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack.

Talon

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

About Spawn of Alquam

Spawn of Alquam is a large fiend with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 114 hit points (derived from 12d10+48).

Spawn of Alquam has communication capabilities including Abyssal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Spawn of Alquam

2 tips available

When using Spawn of Alquam in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Spawn of Alquam

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Spawn of Alquam?
Spawn of Alquam has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Spawn of Alquam?
Spawn of Alquam is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Spawn of Alquam speak?
Spawn of Alquam can communicate in Abyssal, telepathy 60 ft..

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