Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Deep Speech
Resistances & Immunities
Traits
Many Eyes
The shukankor has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded.
Self-made Pack
The shukankor has advantage on attack rolls against a creature if at least one of its duplicates is within 5 feet of the creature and the duplicate isn’t incapacitated.
Actions
Beak
+10 to hit, reach 10 ft (3 m). Hit: 2d8+6 piercing damage.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Claws
+10 to hit, reach 5 ft (1.5 m). Hit: 2d6+6 slashing damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Duplicating Terror
The shukankor magically duplicates itself, creating four replicas. Each replica uses the statistics of an axe beak, except it also has the shukankor's Many Eyes and Self-made Pack traits. The shukankor can communicate telepathically with a replica as long as they are within 120 feet of each other. The replicas act as allies of the shukankor and obey its telepathic commands. The replicas remain until killed or dismissed by the shukankor as a bonus action. Slain or dismissed replicas melt into a foul-smelling puddle of green goo. A replica that survives for 24 hours breaks its telepathic link with the shukankor, becoming a free-thinking creature, and grows into a full shukankor after 1 month.
Multiattack
The shukankor makes three attacks: one with its beak and two with its claws.
Reactions
Sacrifice Replica
When a creature the shukankor can see targets it with an attack, the shukankor forces a replica within 5 feet of it to jump in the way. The chosen replica becomes the target of the attack instead.
About Shukankor
Shukankor is a huge aberration with a Challenge Rating of 9. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 115 hit points (derived from 11d12+44).
Shukankor has communication capabilities including Deep Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shukankor
2 tips available
GM Tips: Using Shukankor
When using Shukankor in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Shukankor
2 strategies available
Player Guide: Facing Shukankor
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shukankor?
- Shukankor has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Shukankor?
- Shukankor is a Huge Aberration, which affects how certain spells and abilities interact with it.
- What languages does Shukankor speak?
- Shukankor can communicate in Deep Speech.
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Related D&D 5e Content
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