Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Resistances & Immunities
Traits
Echolocation
The shriekbat can’t use its blindsight while deafened.
Actions
Bite
+11 to hit, reach 10 ft (3 m). Hit: 3d8+7 piercing damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage.
Multiattack
The shriekbat makes two attacks: one with its bite and one with its talons.
Shriek
The shriekbat emits a powerful burst of sound in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Talons
+11 to hit, reach 5 ft (1.5 m). Hit: 3d6+7 slashing damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the shriekbat can't use its talons on another target.
About Shriekbat
Shriekbat is a huge monstrosity with a Challenge Rating of 9. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 178 hit points (derived from 17d12+68).
GM Tips: Using Shriekbat
1 tips available
GM Tips: Using Shriekbat
When using Shriekbat in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Shriekbat
1 strategies available
Player Guide: Facing Shriekbat
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shriekbat?
- Shriekbat has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Shriekbat?
- Shriekbat is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
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