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Sasori Fukurowashi

Medium · Fey · CR 9 · Neutral Good

Armor Class
17 (natural armor)
Hit Points and Hit Dice
123 (19d8+38)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
19
+4
CON
15
+2
INT
11
+0
WIS
21
+5
CHA
19
+4

Overview

Category Monsters
Size Medium
Type Fey
Alignment Neutral Good
XP 5000
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 19

Saving Throws

Dexterity +8 Wisdom +9

Skills

Perception +9 Stealth +8

Languages

Common, Sylvan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, poisoned

Traits

Ethereal Jaunt

As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Flyby

The kami doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Keen Hearing and Sight

The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Magic Resistance

The kami has advantage on saving throws against spells and other magical effects

Actions

Claw

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.

Multiattack

The sasori fukuræ014dwashi makes three attacks: one with its claw, one with its sting, and one with its talons.

Sting

+8 to hit, reach 5 ft (1.5 m). Hit: 1d10+4 poison damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Talons

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

About Sasori Fukurowashi

Sasori Fukurowashi is a medium fey with a Challenge Rating of 9. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 123 hit points (derived from 19d8+38).

Sasori Fukurowashi has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sasori Fukurowashi

2 tips available

When using Sasori Fukurowashi in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Sasori Fukurowashi

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sasori Fukurowashi?
Sasori Fukurowashi has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Sasori Fukurowashi?
Sasori Fukurowashi is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Sasori Fukurowashi speak?
Sasori Fukurowashi can communicate in Common, Sylvan.

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