Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Sylvan
Resistances & Immunities
Traits
Ethereal Jaunt
As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Flyby
The kami doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight
The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Magic Resistance
The kami has advantage on saving throws against spells and other magical effects
Actions
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.
Multiattack
The sasori fukuræ014dwashi makes three attacks: one with its claw, one with its sting, and one with its talons.
Sting
+8 to hit, reach 5 ft (1.5 m). Hit: 1d10+4 poison damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Talons
+8 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
About Sasori Fukurowashi
Sasori Fukurowashi is a medium fey with a Challenge Rating of 9. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 123 hit points (derived from 19d8+38).
Sasori Fukurowashi has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Sasori Fukurowashi
2 tips available
GM Tips: Using Sasori Fukurowashi
When using Sasori Fukurowashi in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Sasori Fukurowashi
2 strategies available
Player Guide: Facing Sasori Fukurowashi
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sasori Fukurowashi?
- Sasori Fukurowashi has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Sasori Fukurowashi?
- Sasori Fukurowashi is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Sasori Fukurowashi speak?
- Sasori Fukurowashi can communicate in Common, Sylvan.
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