Creature Reference Back to Creatures

Sarsaok

Huge · Monstrosity · CR 7 · Unaligned

Armor Class
17 (natural armor)
Hit Points and Hit Dice
136 (13d12+52)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
12
+1
CON
18
+4
INT
3
-4
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Unaligned
XP 2900
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +4

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
piercing
Damage Vulnerabilities
cold
Condition Immunities
poisoned

Traits

Charge

If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Divine Horns

The sarsaok’s gore attack is magical. In addition, its gore attack ignores the target’s resistances to piercing or fire damage.

Heated Body

Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

Gore

+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 plus 1d6 fire damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage.

Hooves

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 plus 1d6 fire damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage.

Immolating Purge

Recharge 5–6

The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Multiattack

The sarsaok makes two attacks: one with its gore and one with its hooves.

About Sarsaok

Sarsaok is a huge monstrosity with a Challenge Rating of 7. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 136 hit points (derived from 13d12+52).

GM Tips: Using Sarsaok

1 tips available

When using Sarsaok in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Sarsaok

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sarsaok?
Sarsaok has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Sarsaok?
Sarsaok is a Huge Monstrosity, which affects how certain spells and abilities interact with it.

Related D&D 5e Content

Related Creatures