Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Celestial, Common
Resistances & Immunities
Traits
Immutable Form
The sentinel is immune to any spell or effect that would alter its form.
Magic Resistance
The sentinel has advantage on saving throws against spells and other magical effects.
Magic Weapons
The sentinel’s weapon attacks are magical.
Reflective Aggression
The sentinel has disadvantage on attack rolls against creatures that haven’t hit it within the last minute. In addition, it has advantage on attack rolls against a creature if the creature dealt damage to it in the previous round.
Spell-Deflecting Mirror
Any time the sentinel is targeted by a ranged spell attack roll, roll a d6. On a 5, the sentinel is unaffected. On a 6, the sentinel is unaffected and the spell is reflected back at the caster as though it originated from the sentinel, turning the caster into the target.
Actions
Multiattack
The righteous sentinel makes two slam attacks.
Slam
+9 to hit, reach 5 ft (1.5 m). Hit: 2d10+5 bludgeoning damage.
Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Warp Reflection
The righteous sentinel points its shield at a creature within 30 feet of it. If the target can see the sentinel's shield, the target must make a DC 15 Wisdom saving throw. On a failure, the target takes 22 (4d10) psychic damage and is frightened for 1 minute. On a success, the target takes half the damage and isn't frightened. An evil-aligned target has disadvantage on this saving throw. At the start of each of the frightened creature's turns, it takes 11 (2d10) psychic damage. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Reflective Retribution
The sentinel adds 3 to its AC against one melee attack that would hit it. To do so, the sentinel must see the attacker. If the attack misses, the attacker takes 11 (2d10) psychic damage.
About Righteous Sentinel
Righteous Sentinel is a large construct with a Challenge Rating of 9. It has a lawful good alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 104 hit points (derived from 11d10+44).
Righteous Sentinel has communication capabilities including Celestial, Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Righteous Sentinel
2 tips available
GM Tips: Using Righteous Sentinel
When using Righteous Sentinel in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Righteous Sentinel
2 strategies available
Player Guide: Facing Righteous Sentinel
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Righteous Sentinel?
- Righteous Sentinel has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Righteous Sentinel?
- Righteous Sentinel is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Righteous Sentinel speak?
- Righteous Sentinel can communicate in Celestial, Common.
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