Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Druidic, Sylvan
Resistances & Immunities
Traits
False Appearance
While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree.
Siege Monster
The pine doom deals double damage to objects and structures.
Sticky Pine Tar
A creature that touches the pine doom is grappled (escape DC 16). Until this grapple ends, the creature is restrained. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a DC 16 Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can’t be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a DC 16 Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute.
Actions
Flurry of Pinecones
Each creature within 30 feet of the pine doom must make a DC 16 Dexterity saving throw, taking 15 (6d4) slashing damage on a failed save, or half as much damage on a successful one.
Multiattack
The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice.
Sap-filled Pinecone
+9 to hit, range 30/120 ft (9.1/36.6 m). Hit: 2d4+5 slashing damage.
Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 10 (2d4 + 5) slashing damage. The target and each creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or be restrained by sap. A creature can be free if it or another creature takes an action to make a DC 16 Strength check and succeeds.
Slam
+9 to hit, reach 10 ft (3 m). Hit: 3d6+5 bludgeoning damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
About Pine Doom
Pine Doom is a huge plant with a Challenge Rating of 9. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 172 hit points (derived from 15d12+75).
Pine Doom has communication capabilities including Druidic, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pine Doom
2 tips available
GM Tips: Using Pine Doom
When using Pine Doom in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Pine Doom
2 strategies available
Player Guide: Facing Pine Doom
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pine Doom?
- Pine Doom has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Pine Doom?
- Pine Doom is a Huge Plant, which affects how certain spells and abilities interact with it.
- What languages does Pine Doom speak?
- Pine Doom can communicate in Druidic, Sylvan.
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Related D&D 5e Content
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