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Phase Giant

Huge · Giant · CR 5 · Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
136 (13d12+52)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
11
+0
CON
18
+4
INT
8
-1
WIS
15
+2
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Giant
Alignment Neutral
XP 1800
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Languages

Giant, Undercommon

Traits

Ethereal Jaunt

As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn’t shift with it, and the grapple ends if the phase giant shifts while grappling a creature.

Actions

Multiattack

The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes.

Rock

+8 to hit, range 60/240 ft (18.3/73.2 m). Hit: 3d10+5 bludgeoning damage.

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Spiked Fist

+8 to hit, reach 10 ft (3 m). Hit: 2d8+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.

About Phase Giant

Phase Giant is a huge giant with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 13d12+52).

Phase Giant has communication capabilities including Giant, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Phase Giant

1 tips available

When using Phase Giant in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Phase Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Phase Giant?
Phase Giant has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Phase Giant?
Phase Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Phase Giant speak?
Phase Giant can communicate in Giant, Undercommon.

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