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Parzz'val

Large · Aberration · CR 8 · Chaotic Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
115 (11d10+55)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
16
+3
CON
20
+5
INT
5
-3
WIS
10
+0
CHA
7
-2

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 3900
Initiative Bonus +3

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Constitution +8

Skills

Stealth +6

Languages

Void Speech

Resistances & Immunities

Damage Immunities
acid
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
thunder
Condition Immunities
blinded, charmed, unconscious

Traits

Caustic Web (Recharge 5-6)

As a bonus action, the parzz’val can spit a sticky, acidic web in a 20-foot cube. The web must be placed wholly within 60 feet of the parzz’val and must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web layered over a flat surface has a depth of 5 feet. The web is difficult terrain and lightly obscures the area.

A creature that starts its turn in the web or enters the web during its turn must make a DC 16 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.

The web persists for 1 minute before collapsing. The parzz’val is immune to the effects of its web and the webs of other parzz’vals.

Pummel

If the parzz’val deals damage to a creature with three melee attacks in one round, it has advantage on all melee attacks it makes against that creature in the next round.

Regeneration

The parzz’val regains 10 hp at the start of its turn if it has at least 1 hp.

Actions

Multiattack

The parzz'val makes three attacks: one with its oversized maw and two with its oversized fists.

Oversized Fist

+8 to hit, reach 10 ft (3 m). Hit: 2d4+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Oversized Maw

+8 to hit, reach 10 ft (3 m). Hit: 2d6+5 plus 2d8 acid damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 4 (2d8) acid damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the parzz'val. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the parzz'val, and it takes 18 (4d8) acid damage at the start of each of the parzz'val's turns. A parzz'val can have only one creature swallowed at a time.

If the parzz'val takes 15 damage or more on a single turn from a creature inside it, the parzz'val must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the parzz'val. If the parzz'val dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.

About Parzz'val

Parzz'val is a large aberration with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 115 hit points (derived from 11d10+55).

Parzz'val has communication capabilities including Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Parzz'val

1 tips available

When using Parzz'val in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Parzz'val

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Parzz'val?
Parzz'val has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Parzz'val?
Parzz'val is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Parzz'val speak?
Parzz'val can communicate in Void Speech.

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