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Core attributes and their modifiers.
Overview
Movement
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Skills
Languages
Common
Resistances & Immunities
Traits
Expert Lockpicker
The locksmith can use any piece of its mechanical body to pick locks and disarm traps, as if its entire body was made up of several sets of thieves’ tools. It is proficient in using pieces of itself in this way. In addition, the locksmith has advantage on ability checks to pick locks and disarm traps.
Innate Spellcasting
The locksmith’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: mending
3/day each: arcane lock, knock
1/day: forcecage
Actions
Acid Wash
The locksmith emits a cloud of rust in a 60-foot cone. Each creature in that area must succeed on a DC 16 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one.
Key Blade
+9 to hit, reach 5 ft (1.5 m). Hit: 3d8+5 slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Multiattack
The locksmith makes two key blade attacks.
About Locksmith
Locksmith is a medium construct with a Challenge Rating of 8. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 102 hit points (derived from 12d8+48).
Locksmith has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Locksmith
2 tips available
GM Tips: Using Locksmith
When using Locksmith in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Locksmith
2 strategies available
Player Guide: Facing Locksmith
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Locksmith?
- Locksmith has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Locksmith?
- Locksmith is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Locksmith speak?
- Locksmith can communicate in Common.
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Related D&D 5e Content
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